Ubisoft has taken a significant step toward more inclusive game development with the global release of Chroma, an open source accessibility tool designed to help developers accommodate colorblind players. Now available on GitHub, Chroma offers real-time colorblindness filters that can be integrated into virtually any game—regardless of the engine it was built on. First revealed at the Game Accessibility Conference this week, Chroma has been in development since 2021 by Ubisoft’s Quality Control team in India. Approximately 300 million people worldwide are impacted by some form of color vision deficiency, making tools like Chroma more important than ever in today’s gaming landscape. What sets Chroma apart is its non-intrusive performance: it operates in real time without adding any lag or processing burden to the system. According to Ubisoft, one of the biggest technical hurdles the team faced during development was ensuring smooth, real-time processing without introducing latency or visual inaccuracies. “The team faced and overcame significant challenges while building it,” said Jawad Shakil, Chroma’s product manager. Chroma can be easily integrated into development pipelines and used during game design reviews, art direction meetings, and user experience testing. Read more in our articles including "Ubisoft Releases Chroma: An Open Source Tool to Improve Game Accessibility for Colorblind Players" and "Tom Clancy's The Division 2 releases on March 15, 2019".
Ubisoft has taken a significant step toward more inclusive game development with the global release of Chroma, an open source accessibility tool designed to help developers accommodate colorblind players. Now available on GitHub, Chroma offers real-time colorblindness filters that can be integrated into virtually any game—regardless of the engine it was built on.
First revealed at the Game Accessibility Conference this week, Chroma has been in development since 2021 by Ubisoft’s Quality Control team in India. Approximately 300 million people worldwide are impacted by some form of color vision deficiency, making tools like Chroma more important than ever in today’s gaming landscape. What sets Chroma apart is its non-intrusive performance: it operates in real time without adding any lag or processing burden to the system.
Our coverage of Ubisoft Chroma includes: "Ubisoft Releases Chroma: An Open Source Tool to Improve Game Accessibility for Colorblind Players"; "Tom Clancy's The Division 2 releases on March 15, 2019"; "Europe enters the MLBB esports scene with first PGL Mobile Legends Challengers tournament". Each article provides unique insights and information.