Dubbed "MLBB Esports for Everyone," this project opens the doors for anyone — from schools and community centers to local businesses — to host their own official MLBB tournaments with support directly from MOONTON. It’s a win-win for players, fans, and local organizers, who now have a viable pathway into the esports scene without needing massive budgets or corporate backing. By lowering the entry barrier and providing structured support, MOONTON is not only investing in the future of MLBB esports but also making it more fun, fair, and inclusive for everyone. With its dominance in the PC, console, and even mobile platforms, the question that has always been looming is, "is it Esports ready?" [caption id="attachment_184292" align="alignnone" width="720"] (L-R) Dr. But as Reichert said during the talk, history tells us that first-person will likely be dominant for Esports. The community has concerns that this will make a professional match boring because as Esports spectators, we are hungry for the action. Esports, on the other hand, have a much faster forward-movement that necessitates a plan to create an ecosystem for the game. Reichert's thoughts on the matter are that any platform with relevance and scale will be relevant for Esports and that if it's competitive enough, mobile games have the potential to be big Esports. Read more in our articles including "Anyone Can Now Host an Official MLBB Tournament — Here’s How" and "Battle Royale for Esports: Insights from Gamescom 2018".
Dubbed "MLBB Esports for Everyone," this project opens the doors for anyone — from schools and community centers to local businesses — to host their own official MLBB tournaments with support directly from MOONTON. It’s a win-win for players, fans, and local organizers, who now have a viable pathway into the esports scene without needing massive budgets or corporate backing.
By lowering the entry barrier and providing structured support, MOONTON is not only investing in the future of MLBB esports but also making it more fun, fair, and inclusive for everyone. With its dominance in the PC, console, and even mobile platforms, the question that has always been looming is, "is it Esports ready?" [caption id="attachment_184292" align="alignnone" width="720"] (L-R) Dr. But as Reichert said during the talk, history tells us that first-person will likely be dominant for Esports.
Our coverage of esports for everyone includes: "Anyone Can Now Host an Official MLBB Tournament — Here’s How"; "Battle Royale for Esports: Insights from Gamescom 2018"; "Gaming Handheld Price List in the Philippines (2026)". Each article provides unique insights and information.