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The DLSS Super Resolution and DLAA features in Indiana Jones and the Great Circle will now leverage Nvidia’s transformer-based AI models, which promise sharper shadows, improved reflections, and finer surface detail. Players can expect more immersive lighting, dynamic shadows, and realistic reflections, all of which are normally seen only on high-end PCs or next-gen home consoles. RT (ray-tracing) cores, on the other hand, enable real-time ray tracing, which has been a pipe dream in the graphics industry for years now. The result of this is high-quality reflections and shadows in places they should be in. The light and textures all refracting throughout the scene really do result in amazing reflections and shadows. This was especially apparent in Battlefield V and Shadow of the Tomb Raider, two upcoming games whose demos I was able to play here at Gamescom. A game called "Shadow of the Tomb Raider" would be underwhelming if the shadows weren't realistic. Read more in our articles including "Indiana Jones and the Great Circle Gets DLSS 4 Boost Next Week" and "Nvidia Confirms DLSS and Ray Tracing for Nintendo Switch 2".

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Frequently Asked Questions

What is ray-tracing shadows?

The DLSS Super Resolution and DLAA features in Indiana Jones and the Great Circle will now leverage Nvidia’s transformer-based AI models, which promise sharper shadows, improved reflections, and finer surface detail. Players can expect more immersive lighting, dynamic shadows, and realistic reflections, all of which are normally seen only on high-end PCs or next-gen home consoles.

What have you covered about ray-tracing shadows?

RT (ray-tracing) cores, on the other hand, enable real-time ray tracing, which has been a pipe dream in the graphics industry for years now. The result of this is high-quality reflections and shadows in places they should be in. The light and textures all refracting throughout the scene really do result in amazing reflections and shadows. This was especially apparent in Battlefield V and Shadow of the Tomb Raider, two upcoming games whose demos I was able to play here at Gamescom.

Where can I find articles about ray-tracing shadows?

Our coverage of ray-tracing shadows includes: "Indiana Jones and the Great Circle Gets DLSS 4 Boost Next Week"; "Nvidia Confirms DLSS and Ray Tracing for Nintendo Switch 2"; "Minecraft will get Ray Tracing feature soon". Each article provides unique insights and information.