Unity has introduced a major accessibility feature to its engine, adding native support for system screen readers on macOS and Windows. “Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly,” said accessibility consultant Steve Saylor on Bluesky. Given Unity’s popularity with both indie and major game studios, this change could have a significant impact on accessibility in the industry. Ubisoft has taken a significant step toward more inclusive game development with the global release of Chroma, an open source accessibility tool designed to help developers accommodate colorblind players. First revealed at the Game Accessibility Conference this week, Chroma has been in development since 2021 by Ubisoft’s Quality Control team in India. Chroma can be easily integrated into development pipelines and used during game design reviews, art direction meetings, and user experience testing. As game accessibility continues to evolve, Ubisoft’s release of Chroma reflects a larger industry trend: building not just games, but experiences that can be enjoyed by everyone from the very beginning of development. These past months have been a big blast for the gaming community with the launch of big games like Resident Evil 7, Nioh, For Honor, and Horizon Zero Dawn. Read more in our articles including "Unity adds native screen reader support on macOS and Windows for better game accessibility" and "Ubisoft Releases Chroma: An Open Source Tool to Improve Game Accessibility for Colorblind Players".
Unity has introduced a major accessibility feature to its engine, adding native support for system screen readers on macOS and Windows. “Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly,” said accessibility consultant Steve Saylor on Bluesky.
Given Unity’s popularity with both indie and major game studios, this change could have a significant impact on accessibility in the industry. Ubisoft has taken a significant step toward more inclusive game development with the global release of Chroma, an open source accessibility tool designed to help developers accommodate colorblind players. First revealed at the Game Accessibility Conference this week, Chroma has been in development since 2021 by Ubisoft’s Quality Control team in India.
Our coverage of Unity game development accessibility includes: "Unity adds native screen reader support on macOS and Windows for better game accessibility"; "Ubisoft Releases Chroma: An Open Source Tool to Improve Game Accessibility for Colorblind Players"; "10 Video Games to Watch Out For in March 2017". Each article provides unique insights and information.