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#Soulslike games

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For players familiar with the rewind feature in retro titles available through Nintendo’s Switch Online service, this could bring a similar capability to a much wider range of games, including modern PlayStation titles. https://youtu.be/eC_8i9mnPG4 The rewind button isn’t a new idea; time-manipulation mechanics have been popularized in games like Prince of Persia: The Sands of Time and Braid. For one, Sony’s next-gen hardware, especially the PlayStation 5’s fast SSD, might make it feasible for the rewind feature to function smoothly, even in demanding AAA games. This kind of feature could attract a broader audience, as it offers a forgiving learning curve, making even notoriously tough genres like Soulslike games more accessible. For one, the rewind function likely won’t work in multiplayer games, where manipulating time would create unfair advantages and break game flow. Additionally, it could be difficult to get developers to adopt this new mechanic across all games, particularly if it requires extensive coding adjustments. Sony’s patent itself doesn’t guarantee this feature will become standard on future controllers or games. These past months have been a big blast for the gaming community with the launch of big games like Resident Evil 7, Nioh, For Honor, and Horizon Zero Dawn. Read more in our articles including "Sony’s New Patent Could Bring a Universal “Rewind” Feature to All Games" and "10 Video Games to Watch Out For in March 2017".

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What is Soulslike games?

For players familiar with the rewind feature in retro titles available through Nintendo’s Switch Online service, this could bring a similar capability to a much wider range of games, including modern PlayStation titles. https://youtu.be/eC_8i9mnPG4 The rewind button isn’t a new idea; time-manipulation mechanics have been popularized in games like Prince of Persia: The Sands of Time and Braid.

What have you covered about Soulslike games?

For one, Sony’s next-gen hardware, especially the PlayStation 5’s fast SSD, might make it feasible for the rewind feature to function smoothly, even in demanding AAA games. This kind of feature could attract a broader audience, as it offers a forgiving learning curve, making even notoriously tough genres like Soulslike games more accessible. For one, the rewind function likely won’t work in multiplayer games, where manipulating time would create unfair advantages and break game flow.

Where can I find articles about Soulslike games?

Our coverage of Soulslike games includes: "Sony’s New Patent Could Bring a Universal “Rewind” Feature to All Games"; "10 Video Games to Watch Out For in March 2017"; "5 Relaxing Games for Android and iOS (Part 2)". Each article provides unique insights and information.