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The game, centered on collecting virtual Pokémon cards, reportedly raked in a staggering $3 million per day over its opening weekend, according to data from app tracker Appmagic. This impressive debut brings its total earnings to $12 million in just four days, tripling the average daily revenue of Pokémon Go, which earns approximately $1 million daily. The popularity of Pokémon TCG Pocket highlights the global love for card collecting that has persisted since the Pokémon Trading Card Game's (TCG) original release. Most of the game’s revenue is coming from Japanese players, who make up a whopping 45% of total revenue so far, while U.S. leads in downloads, accounting for 29% of the game’s 7.5 million total downloads, while Japan only represents 4%. This shows Japanese players are investing significantly in in-game purchases, a trend seen in several other mobile games where Japanese players are among the top spenders. As the game grows in popularity, players have already started exploring theories and methods for pulling rare cards. Although the launch phase typically sees higher spending, the game’s collecting focus and fan base suggest it could retain much of this early momentum. Read more in our articles including "Pokémon TCG Pocket Skyrockets, Earning Triple the Daily Revenue of Pokémon Go" and "10 Video Games to Watch Out For in March 2017".

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What is game revenue?

The game, centered on collecting virtual Pokémon cards, reportedly raked in a staggering $3 million per day over its opening weekend, according to data from app tracker Appmagic. This impressive debut brings its total earnings to $12 million in just four days, tripling the average daily revenue of Pokémon Go, which earns approximately $1 million daily.

What have you covered about game revenue?

The popularity of Pokémon TCG Pocket highlights the global love for card collecting that has persisted since the Pokémon Trading Card Game's (TCG) original release. Most of the game’s revenue is coming from Japanese players, who make up a whopping 45% of total revenue so far, while U.S. leads in downloads, accounting for 29% of the game’s 7.5 million total downloads, while Japan only represents 4%.

Where can I find articles about game revenue?

Our coverage of game revenue includes: "Pokémon TCG Pocket Skyrockets, Earning Triple the Daily Revenue of Pokémon Go"; "10 Video Games to Watch Out For in March 2017"; "5 Relaxing Games for Android and iOS (Part 2)". Each article provides unique insights and information.