Ubisoft has taken a significant step toward more inclusive game development with the global release of Chroma, an open source accessibility tool designed to help developers accommodate colorblind players. First revealed at the Game Accessibility Conference this week, Chroma has been in development since 2021 by Ubisoft’s Quality Control team in India. As game accessibility continues to evolve, Ubisoft’s release of Chroma reflects a larger industry trend: building not just games, but experiences that can be enjoyed by everyone from the very beginning of development. Given Unity’s popularity with both indie and major game studios, this change could have a significant impact on accessibility in the industry. Read more in our articles including "Ubisoft Releases Chroma: An Open Source Tool to Improve Game Accessibility for Colorblind Players" and "Unity adds native screen reader support on macOS and Windows for better game accessibility".
Ubisoft has taken a significant step toward more inclusive game development with the global release of Chroma, an open source accessibility tool designed to help developers accommodate colorblind players. First revealed at the Game Accessibility Conference this week, Chroma has been in development since 2021 by Ubisoft’s Quality Control team in India.
As game accessibility continues to evolve, Ubisoft’s release of Chroma reflects a larger industry trend: building not just games, but experiences that can be enjoyed by everyone from the very beginning of development. Given Unity’s popularity with both indie and major game studios, this change could have a significant impact on accessibility in the industry.
Our coverage of Game Accessibility Conference includes: "Ubisoft Releases Chroma: An Open Source Tool to Improve Game Accessibility for Colorblind Players"; "Unity adds native screen reader support on macOS and Windows for better game accessibility"; "10 Video Games to Watch Out For in March 2017". Each article provides unique insights and information.