Outlaws of Thunder Junction: Magic The Gathering

The 100th expansion of Magic: The Gathering, Outlaws of Thunder Junction was released last April 19, 2024.

This is composed of 374 cards, 276 of which are regular cards. It is composed of 91 commons, 100 uncommons, 60 rares, 20 mythic rares, 5 basic lands.

Outlaws of Thunder Junction” marks the thrilling conclusion to the Omenpath Arc and the climactic finale of the first act in the Metronome storyline. This set plunges players into the heart of an epic showdown as villains from across the Multiverse converge at Thunder Junction, drawn by the promise of unimaginable riches and power.

At the center of the chaos is Oko, master of deception, who has assembled a formidable gang of the Multiverse’s most notorious figures, including Tinybones, Vraska, Rakdos, and the enigmatic Annie Flash. Together, they plot a daring heist to plunder an ancient vault rumored to be brimming with untold treasures.

As tensions escalate and rivalries flare, Thunder Junction becomes a battleground where alliances are forged and betrayals run deep. Caught in the crossfire is Oko’s own son, Kellan, who finds himself torn between loyalty to his father and the forces of good.

While the Booster set that we got did not really give us a full picture of the game, the color cards showed us a glimpse of some of our favorites — like the black and green.

Here are some of the best creatures in the deck we got:

Eriette, the Beguiler
Legendary Creature — Human Warlock

Whenever an Aura you control becomes attached to a nonland permanent, an opponent controls with mana value less than or equal to that Aura’s mana value, gain control of that permanent for a slong as Aura is attached to it.

Baron Bertram Graywater
Legendary Creature — Human Warlock

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rouge creature token with lifelink. This ability triggers only once each turn.

1+Black Mana, Sacrifice another creature or artifact: Draw a card.

Gisa, the Hellraiser
Legendary Creature — Human Warlock

Ward — 2, Play 2 life.

Skeletons and Zombies you control get +1/+1 and have menace.

Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rouge creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyard is a crime.)

It’s too early to say but we’re 50-50 on this set. There are some nice gems that are very playable here in order to build a really strong deck but they’re not too many.

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