Blood and Bacon vs I Am Alive

A full spec-by-spec comparison of Blood and Bacon vs I Am Alive — engine, performance, dimensions, features and price, with the differences highlighted to help you decide.

Specification Blood and Bacon Grunge Games I Am Alive Ubisoft Entertainment, Atari
Overview
Release Date February 1, 2016 March 7, 2012
Availability Released Released
Developer BIG Ubisoft, Ubisoft Shanghai, GOG
Publisher Grunge Games Ubisoft Entertainment, Atari
Age Rating Mature
Gameplay
Genre Action, Adventure, Casual Action, Adventure
Game Modes Single-player, Multiplayer, Co-op, Online Co-op, Online Multiplayer Single-player
Perspective First-person Third-person
Average Playtime 3 hours 2 hours
Platforms & Pricing
Platforms PC PC, PlayStation, Xbox
Available On Steam GOG, PlayStation Store, Xbox Store, Steam, Xbox 360 Store
PC Requirements
Minimum Requirements OS: Windows Vista, Windows 7, Windows 8 and up Processor: 1.2 GHz Pentium 4 Minimum Memory: 600 MB RAM Graphics: Shader Model 3.0, Direct3D , Hardware Acceleration DirectX: Version 10 Storage: 300 MB available space Sound Card: Sound Card is Required or Virtual Sound Card Additional Notes: Supports Multiple Resolutions and AA Settings OS: Windows® XP SP3, Windows® Vista SP1 and Windows® 7 Processor: AMD Athlon™ 64 X2 3800+ / Intel® Pentium 4 630 Memory: 1024MB (Windows® XP), 2048MB (Windows® Vista or 7) Graphics: Nvidia GeForce 8800 GT / ATI Radeon HD 2600XT DirectX®: 9.0c Hard Drive: 2GB Sound: Any DirectX Compatible DirectX®: 9.0c *I Am Alive is not designed to be compatible with Crossfire and SLI setups. Be advised that if you encounter performance issues with I am Alive, try temporarily disabling SLI/Crossfire as part of your troubleshooting.
Critic & Community Scores
Community Rating 3.1 / 5 (115 ratings) 3.4 / 5 (349 ratings)
Metacritic 66 / 100