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Pokémon TCG Pocket to Introduce Trading Feature with Restrictions and Costs

The long-awaited trading feature for Pokémon TCG Pocket is finally arriving, though it comes with several limitations that may not sit well with all players. The Pokémon Company (TPCi) has confirmed that the feature will roll out later this month, coinciding with the launch of the game’s next set of cards. While the update is highly anticipated, trading will not be as straightforward as some might have hoped.

To initiate a trade, players must first be in-game friends. This requirement prevents random trading and encourages a more controlled exchange system among trusted players. More significantly, trades will only be possible for cards of the same rarity level. This means that high-value EX cards, which are often powerful, cannot be exchanged for lower-tier common cards, preventing potential imbalances in the trading ecosystem.

TPCi has also confirmed that only cards with rarity levels of 1 to 4 diamonds or single-star full-art cards will be eligible for trading. This means that some of the most sought-after and powerful cards, such as gold cards and EX full-art cards, will remain non-tradeable, which could be disappointing for collectors hoping to complete their sets through trading rather than constant pack openings.

One of the more controversial aspects of the new trading system is the requirement to consume in-game items to complete a trade. While TPCi has not provided details on exactly which items will be needed, many speculate that Poké gold, the game’s premium currency, will be involved. Since Poké gold can be purchased with real-world money, this could add a pay-to-play element to the trading feature, potentially limiting accessibility for players who do not wish to spend extra cash.

The introduction of a trading cost might be a way for Pokémon TCG Pocket to prevent exploitative trading loops and ensure that players continue engaging with booster pack openings. However, for free-to-play gamers, this could feel like another monetization strategy rather than an improvement to the overall experience.

Following the announcement, TPCi took to X (formerly Twitter) to address immediate concerns. The company encouraged players to test the feature once it goes live and provide feedback, suggesting that the system could be adjusted based on player responses.

The inclusion of a trading system is a major step forward for Pokémon TCG Pocket, as it adds a social and strategic element that players have long requested. However, the restrictions and possible in-game costs could dampen excitement for some. The extent to which trading improves the game will likely depend on how well players can navigate the limitations and whether TPCi makes adjustments based on feedback.

With new booster packs expected to launch alongside the update, the game’s card pool will expand, potentially offering more valuable and desirable cards. Whether this trading system will be embraced by the community or met with frustration remains to be seen, but it’s clear that Pokémon TCG Pocket is evolving.

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