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Indiana Jones and the Great Circle Gets DLSS 4 Boost Next Week

Bethesda is set to enhance Indiana Jones and the Great Circle with DLSS 4 Multi Frame Generation and DLSS Ray Reconstruction in an update scheduled for next week. These new AI-powered technologies from Nvidia will bring smoother frame rates, enhanced image clarity, and more immersive lighting effects, making the game look and run better on RTX-series GPUs.

Nvidia’s latest Game Ready driver (572.42), released today, includes full support for these improvements alongside optimizations for other upcoming titles. The DLSS Super Resolution and DLAA features in Indiana Jones and the Great Circle will now leverage Nvidia’s transformer-based AI models, which promise sharper shadows, improved reflections, and finer surface detail. In dark environments like temples and dense forests, DLSS Ray Reconstruction will add extra refinement, making the game’s visuals more immersive and realistic.

Additionally, RTX 50-series owners will benefit from DLSS 4 Multi Frame Generation, which ensures smoother frame pacing and increased responsiveness by generating additional frames using AI. This will make the game feel more fluid and eliminate frame drops, particularly in demanding scenes.

Nvidia’s new driver also brings day-one support for Avowed, Obsidian’s highly anticipated RPG, which is available today for Premium Edition owners. While Avowed doesn’t have native DLSS 4 support at launch, players can still force-enable it via the Nvidia app.

Beyond performance upgrades, Nvidia has also addressed several game-related bugs, including:
✅ Fixing Valorant crashes on RTX 50-series GPUs
✅ Resolving Final Fantasy XVI freezing issues
✅ Improving Delta Force performance on select systems

With Bethesda pushing the boundaries of rendering technology and Nvidia rolling out performance-boosting drivers, Indiana Jones and the Great Circle is shaping up to be an even more visually stunning and smooth-running experience. Players eager to explore the game’s mystery-filled world with next-gen visuals won’t have to wait long—DLSS 4 is arriving next week.

Anton Gabriel
Anton Gabriel
Anton is a versatile creator who mixes his technical skills with a love for media. With a degree in Civil Engineering, he brings clear, logical thinking to every project—whether he's editing a video, writing a news article, or creating a video script. He is just as passionate about gaming and tech as he is about building things, always eager to explore new ways to combine his interests. His work is simple, fun, and full of energy, reflecting his drive to make every project the best it can be. Whether he's behind the camera or the computer, he is always ready to learn something new and share his ideas with the world.

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