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Marvel’s Wolverine Shakes Up Team as Ex-Director Joins Xbox’s Perfect Dark

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Marvel’s Wolverine is seeing some fresh talent take charge as Insomniac veteran Brian Horton, previously leading the game’s creative direction, has now taken on a new role as creative director for Xbox’s Perfect Dark reboot. This shift comes as rumors continue to swirl around Wolverine’s 2025 release window, leaving fans wondering what’s going on behind the scenes for the highly anticipated PS5 exclusive.

While development updates on Wolverine have been few and far between since its 2021 reveal, a recent wave of team changes has reignited speculation. Notably, several key team members have departed the project in recent months. The game’s associate narrative director moved to CD Projekt Red, and its art director also departed to pursue other opportunities. However, this departure didn’t initially raise red flags, as fans assumed the art direction had likely been established after years of work. Now, with Horton’s move, some fans are concerned that Wolverine could be facing delays.

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Source: Techeblog

To ease worries, Sony Interactive Entertainment has confirmed that creative direction for Wolverine is now in the hands of Marcus Smith and Mike Daly, both Insomniac veterans with impressive resumes. The duo previously held director roles on major titles like Ratchet & Clank: Rift Apart and Marvel’s Spider-Man series. Their extensive experience with fan-favorite franchises has generated hope that they’ll bring a fresh but steady hand to Wolverine’s development, and fans are eagerly awaiting updates on what this new direction will bring.

Smith and Daly’s contributions to games like Ratchet & Clank: Rift Apart and Marvel’s Spider-Man series have established them as key figures in the industry. They’re known for making games with accessible mechanics, which could offer a new angle on Wolverine’s design. Daly, in particular, has been vocal about ensuring accessibility in games, citing his goal of appealing to a broader audience in a 2021 interview about Rift Apart. The success of Spider-Man 2, which incorporated various accessibility options, suggests this emphasis may carry over to Wolverine, even as the game’s tone differs from their past projects.

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While recent staffing changes may seem concerning, insiders report that they were largely due to creative shifts in Wolverine’s direction rather than internal development issues. With Smith and Daly now overseeing the project, the game could benefit from their combined expertise and adaptability. The pair’s past work on lighter-toned, universally beloved titles like Ratchet & Clank and Spider-Man may prove valuable in balancing Wolverine’s grittier, more mature themes with the accessibility and polished gameplay Insomniac is known for.

Fans of Wolverine can take solace in knowing that Insomniac, a studio renowned for its polished titles, still has a steady hand guiding the game. As Marcus Smith and Mike Daly settle into their roles, players are hopeful that their signature touch will bring a unique and immersive experience to Marvel’s Wolverine, one that honors the character’s darker universe while delivering the playability fans have come to expect.

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